Johannes aka Gerolmed

Lead Developer, Project Manager

Johannes is a fullstack developer and project manager. He has been writing code since the age of ten, learning every language and framework he could possible get hands onto (even Cobol). As a Co-Founder of EndRealm he has been working on small and large scaled projects.

For Uncured, Johannes acts as both the project manager as well as the lead developer. Also doing pretty much everything that no one else wants to do.

Johannes is a fullstack developer and project manager. He has been writing code since the age of ten, learning every language and framework he could possible get hands onto (even Cobol). As a Co-Founder of EndRealm he has been working on small and large scaled projects.

For Uncured, Johannes acts as both the project manager as well as the lead developer. Also doing pretty much everything that no one else wants to do.

Michelle aka PanpukinArt

Lead Artist

Michelle, also known as PanpukinArt on social media, is a digital freelance artist from Germany. She has loved art ever since she was a toddler, and set out to make it her lifelong career.
Her background lies in horror- and concept art, and later character illustration, mostly doing personal and occasional commission work.
In recent years she took up pixel art as a side-hobby and worked on multiple personal projects, also working on texture packs and pixel illustrations for different Minecraft servers.

For Uncured, Michelle acts as the lead artist for all sprite, environment and animation work (although she'd love for a second artist to join the team and help her out with the huge workload!). She is also in charge of managing the social media accounts for the game.

Michelle, also known as PanpukinArt on social media, is a digital freelance artist from Germany. She has loved art ever since she was a toddler, and set out to make it her lifelong career.
Her background lies in horror- and concept art, and later character illustration, mostly doing personal and occasional commission work.
In recent years she took up pixel art as a side-hobby and worked on multiple personal projects, also working on texture packs and pixel illustrations for different Minecraft servers.

For Uncured, Michelle acts as the lead artist for all sprite, environment and animation work (although she'd love for a second artist to join the team and help her out with the huge workload!). She is also in charge of managing the social media accounts for the game.

Moth

Lead Writer

Moth is a Netherlands-based freelance writer and artist who specialises in concept art and character design. With a focus on historical themes, she currently undertakes multiple ongoing written projects. In 2023, Moth joined the Uncured team, where she serves as the lead writer.

Moth is a Netherlands-based freelance writer and artist who specialises in concept art and character design. With a focus on historical themes, she currently undertakes multiple ongoing written projects. In 2023, Moth joined the Uncured team, where she serves as the lead writer.

Alexander aka PsychoSkylla

Level Designer & Game Design

Alexander, aka PsychoSkylla, always loved creating fictional worlds since he was a child. He likes imagining how they would work and how everything interacts. He also created some small (mostly unfinished) games for himself, before he joined Endrealm in early 2021.
For Uncured he acts as the Level-Creator and Game Design.

Alexander, aka PsychoSkylla, always loved creating fictional worlds since he was a child. He likes imagining how they would work and how everything interacts. He also created some small (mostly unfinished) games for himself, before he joined Endrealm in early 2021.
For Uncured he acts as the Level-Creator and Game Design.

Icyy

Composer

Icyy is a media composer and sound designer from Hong Kong, currently based in Canada. Being a professional classical musician and a sound designing fanatic, they use both traditional orchestral music and new sounds to create new sonic experimental synthesis.
For Uncured, Icyy is the audio lead and responsible for all music and sound related works.

Icyy is a media composer and sound designer from Hong Kong, currently based in Canada. Being a professional classical musician and a sound designing fanatic, they use both traditional orchestral music and new sounds to create new sonic experimental synthesis.
For Uncured, Icyy is the audio lead and responsible for all music and sound related works.

Vivi aka Fuyuni

Game Design

Vivi is responsible for the game design, making sure that the game is balanced, optimized and fun. With the player's best interests in mind, she focuses on channelling all ideas and projects, which can get quite messy, into a well polished game. Equipped with a degree in game design and passion for video games, she brings the appropriate amount of project management. Due to her being a full-time graphic designer and artist, you will probably see some of her Uncured illustrations in the future.

Vivi is responsible for the game design, making sure that the game is balanced, optimized and fun. With the player's best interests in mind, she focuses on channelling all ideas and projects, which can get quite messy, into a well polished game. Equipped with a degree in game design and passion for video games, she brings the appropriate amount of project management. Due to her being a full-time graphic designer and artist, you will probably see some of her Uncured illustrations in the future.

Julia aka Juna

QA & Level Design

Julia is in charge for quality assurance and level design. She loves playing a variety of indie games. Her current favourites are Dead Cells and Sea of Stars. Her mission for Uncured is to provide a smooth user experience and find every last bug (to annoy programmers with more tickets).

Julia is in charge for quality assurance and level design. She loves playing a variety of indie games. Her current favourites are Dead Cells and Sea of Stars. Her mission for Uncured is to provide a smooth user experience and find every last bug (to annoy programmers with more tickets).

Luis

Developer

Luis is a developer from Germany. He has been writing code since the age of ten, having a strong passion for everything related to Programming, Math and Physics.

Luis is a developer from Germany. He has been writing code since the age of ten, having a strong passion for everything related to Programming, Math and Physics.